When I fired up Fable III, the first thing that hit me was the quality of the graphics. For an Xbox 360 exclusive, it certainly doesn't push the console to its limits, and it certainly doesn't show off the quality of graphics that are possible on consoles. This probably wasn't helped by the fact that I'd started the game after playing Black Ops (with its semi-realistic graphics) and Red Dead Redemption (with its uniquely awesome graphics).
And yet for some reason I'm drawn to Fable III's graphics. They're cartoonish and almost childish. Which is odd, because the Fable games usually play out pretty darkly.
This game is no different. After an amazing intro cinematic (in which there is a near-philosophical insight into freedom, captivity, opportunity, and determination), you're almost immediately forced into a difficult decision when your malevolent older brother, King Logan, forces you to choose whether you save the life of a character who seems to like you or save several captured protesters of a demonstration that is currently taking place outside of Bowerstone Castle.
It's a pretty powerful way to start off a game -- your finger neglects to hit one of the two choice buttons ("A" or "X," which is how the game handles most decisions: one button for each option). You know you should save the villagers, but you also don't want to kill the first character you really meet. Making the decision harder is the fact that, the longer you wait, some of the protesters start crying: you can't possibly let them die now. And to make matters even worse, you have this girl telling you that she should die, because the villagers have done nothing wrong. The whole time, you also have your older brother pressuring you into making a decision: "It's your choice, brother, choose now."
Let's just say that this is not the only difficult choice you will be forced to make during the course of Fable III.
I feel pretty confident that I can say the following without too much backlash: you will become King (or Queen) of Albion. What, no spoiler tags!? Uh, yeah, it tells you right on the back of the game box.
Choices you make during the course of the game seem to have little impact on the actual story or the game world. Most of the time, it's just a matter of whether the villagers will like you or fear you. It's a shame, because the mechanic could have been implemented in such a way that it really made you feel like your decisions were shaping the world.
So we have a fairly well paced, revenge-based story. You're gathering support to overthrow your evil brother: a feat that the citizens of Albion are desperate to see through. Okay, that's great. So what happens when you actually become King of Albion? At the coronation, I was literally trembling -- partly due to the fact that this was my character's crowning achievement, my goal was complete, King Logan and his army had been defeated. Oh, it may also have had something to do with the fact that I'd been playing the game for about eight hours straight and I'd been drinking a lot of iced tea and coffee.
In the game, combat is pretty easy. Did I say 'pretty easy?' That was an understatement. What I meant was, it's almost a joke. Unless you really care about the achievement "You Can't Bring Me Down" (which requires you to complete Fable III without being knocked out), you won't mind dying. Because it's nearly impossible to die. Actually, it is impossible to die -- you are merely 'knocked out.' And, being knocked out doesn't even hinder your progress. You respawn right where you were almost instantly; your enemies are still standing, with the same amount of health as they had, and they're ready to beat you down again and again and again. It brings literal meaning to the lyrics, "I get knocked down / But I get up again / You're never gonna keep me down."
Rifles and pistols make a return in this game. They're okay, but they're not overly effective. Still, it's always awesome to slash someone (or something) and then immediately pull out your pistol in order to pop a cap into their cranium.
The sound effects are okay: lots of tsings and clashes that you'd expect from a pseudo-medieval game featuring swords and big hammer-axe-things. The pistols and rifles sound rather weak and washed out compared to other sound effects. Additionally, voices are very loud compared to all other sounds, including the music. (I have the music and sound effects at maximum volume, and dialogue set to about 85%.)
Story: 7/10 (Well written, some parts feel protracted whilst post-coronation, the story feels short and rushed.)
Voice Acting: 7/10 (The English accents of Bowerstone
Sound Design: 7/10 (Sound effects are unbalanced in volume and firearms sound drastically underpowered.)
Soundtrack: 8.5/10 (Russell Shaw's great soundtrack captures a mix of baroque and Hollywood sound with a few subtle hints to old Fable themes.)
Replay Value: 5/10 (Unless you really care about getting every achievement, you probably won't want to play it again after you've beaten it the first time.)
FINAL VERDICT: 76/100 - DECENT
(NOTE: final score is not an average)CLOSING COMMENTS: Even though Fable III is marred with outdated graphics, all-too-frequent frame rate problems, and insultingly easy combat, it never feels like a chore to play. Indeed, when you get to the end of the game, you'll wish that it went on a lot longer. Actually, if the story had been longer, the replay value would have been higher: ultimately, the most interesting part of the game (in which you reign as Albion's king), is also the shortest. If this intriguing segment of large-scale decision making and political discourse had been a lot longer, there would be more of a reason to replay the rest of the game.
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